Whatever Happened To… Owlboy

Around two and a half years ago, details started to emerge about a game being developed for Xbox LIVE Indie Games by D-Pad Studio. That game was a vertical scrolling platformer called Owlboy, and it looked wonderful.


Since then, things have been fairly quiet on the Owlboy front, so Achievement Locked caught up with Jo-Remi Madsen and Simon Stafsnes Andersen from D-Pad Studio to find out just where it is!

So, mainly, what people really want to know… What’s the current status with the game?

Jo: It’s currently in the finishing phase. All locations have soon been added. All of the starter areas are starting to get a real polish to them. We want to be able to release a playable demo very shortly. We’re expecting to use no less than 1-2 months on finishing the game. A release date has not been set, as we want to be absolutely sure the game is perfect before release. We hate nothing more than sloppy, unfinished and half-assed games.

Simon: Most of all, the game needs polish. There’s content being added all the time, but the point is to make something fantastic out of it all. As Jo stated, there’s little to gain from releasing the game half finished. A bad game is bad forever as they say. I’d rather spend that little extra time to make sure it’s something everyone will want to play. That said, there’s still a lot to add. We’re currently in the dungeon and boss phase. Once that’s complete (which should be soon if everything goes according to plan,) it’s on to scenarios and quests. In other words, making sure people get the proper motivation.

What’s led to the length of time that development on Owlboy has taken?

Jo: Lately, it’s been all the attention around our game that has set us back. We’ve been attending so many conferences and been on so many promotional travels lately that we’ve been set back several months of development. Other than that, planning new projects has also set us back a couple of weeks (we’re planning for the future you see). But the payoff has been great, and we’re soon ready to announce our newest project!

Simon: Being our own bosses, it’s always difficult to keep ourselves focused on the task at hand. There’s so much we want to make, and will make, but right now, we have to make sure Owlboy gets the attention it needs. As such, everything is a distraction. From doing paperwork, doing our own promoting, to eating dinner or going out on the weekends. No one’s there to kick you back to work, and I think a lot of people underestimate how much focus that requires.

Is the game still on track to be released on Xbox LIVE Indie Games, or can we expect to see it anywhere else?

Jo: Yes, we’re releasing on Xbox Live, whether it’ll be on Arcade or Indie. To get it onto Arcade will take longer, but be more rewarding in the end. We’ll see in around one month, when the game’s development is complete. The game being created in XNA, we’re currently limited to release on Xbox & Pc. But we’re thinking of using new software to help us convert the game to other platforms. For the time being, we’re aiming for the Xbox and Pc, my personal favorite platforms.

Simon: The desicion to make the game for the 360 and PC was initially because the game was a test project in XNA that grew into something bigger. The option to release on both consoles and PC was more of a bonus at the time. There were not a lot of options open to indie developers at that time, so having a gateway to the console market seemed like a natural thing to do. However, as development picked up it’s proven to be a huge advantage. Whether or not Owlboy will be available for other platforms, I cannot say. It all depends how much interest there is. That being said, we’re probably going to look at other platforms for new projects, given how there are more options available now.

For more information on Owlboy and D-Pad Studios, check out their website.

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3 Responses to Whatever Happened To… Owlboy

  1. Kafel says:

    Nice, they’re still alive.

  2. Pingback: Vikings on Trampolines – Gameplay Trailer - WatchPlayRead

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