9th April, 2011 3 Comments
Around two and a half years ago, details started to emerge about a game being developed for Xbox LIVE Indie Games by D-Pad Studio. That game was a vertical scrolling platformer called Owlboy, and it looked wonderful.
Since then, things have been fairly quiet on the Owlboy front, so Achievement Locked caught up with Jo-Remi Madsen and Simon Stafsnes Andersen from D-Pad Studio to find out just where it is!
So, mainly, what people really want to know… What’s the current status with the game?
Jo: It’s currently in the finishing phase. All locations have soon been added. All of the starter areas are starting to get a real polish to them. We want to be able to release a playable demo very shortly. We’re expecting to use no less than 1-2 months on finishing the game. A release date has not been set, as we want to be absolutely sure the game is perfect before release. We hate nothing more than sloppy, unfinished and half-assed games.
Simon: Most of all, the game needs polish. There’s content being added all the time, but the point is to make something fantastic out of it all. As Jo stated, there’s little to gain from releasing the game half finished. A bad game is bad forever as they say. I’d rather spend that little extra time to make sure it’s something everyone will want to play. That said, there’s still a lot to add. We’re currently in the dungeon and boss phase. Once that’s complete (which should be soon if everything goes according to plan,) it’s on to scenarios and quests. In other words, making sure people get the proper motivation. Read more of this post